![]() ![]() ![]() CAST (create a style)/Object Specular Separation Data ( Alpha channel)Īctual Specular Data is basically fulfilling a purpose of a specular map. Actual Specular Data ( Color/RGB channels) Object specular maps have two separate data sets: Now that we have this established… how do these maps work in sims 3? This is an example of a sims 3 specular map: The more bright the map texture is, the more reflective corresponding part on the object will be. Specular map, in any game that uses them, not just sims 3, serves to determine how shiny/reflective parts of an object material are. I will start with how specular mapping works in sims 3. I plan to change all of this over certain period of time with information and tutorials regarding sims 3 CC creation, all fully laid out in one place, this tumblr page. ![]() So… everyone knows sims 3 creation tools aren’t the best when it comes to technical side, but another reason why people have problems with creating things for sims 3 is because of lack of proper documentation and tutorials. ![]()
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